Ten rakshasas. Ten divine astras. One young prince.
Arrow keys also move. A gamepad works too: face buttons attack, bumpers fire and guard.
Landing and taking hits fills Tejas, the three-part meter under your quiver. Elemental astras cost one part, divine astras two, the trinity astras three. A hit while you draw the bow interrupts it, except for the three-part astras.
The word was torn into ten khandas, one guarded by each rakshasa, each behind a different flaw. Winning did not earn them — each must be prised from its shrine. This is the darshan your eyes were given on arriving:
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Ask the crow for the map: it names all ten shrines and the nature of each weakness. Tear every khanda, then carry the nine you gather to the final gate with a seer’s sight on the universe where Dashanan falls.